Inverse Logic Guild Charter
Inverse Logic is a casual raiding guild on the Stromm server. We value friendship, loyalty, and having good times in game with our guild members. We have always tried to maintain a casual guild environment while still raiding and progression in game. This allows our members to enjoy all aspects EQ has to offer both from raiding and in more casual group encounters. We provide a positive online gaming experience that supports individual players while promoting the team of the guild as a whole.
Inverse Logic values high integrity in its members and positive server relations is important. We do not condone things such as kill stealing, camp stealing, or training. We enforce honoring server set rotations, and it is important to treat others with respect. We do not allow the use of 3rd party programs and will adhere to EULA policies.
Those members that are found not following guidelines, acting or saying rude things to those in or out of guild (especially in public channels), acting with questionable ethics or lying may find themselves without an Inverse Logic guild tag.
Inverse Logic rules and regulations:
As with all guild's we still find we have to maintain a set of rules and regulations to be fair to all and guide us as we progress in game. In the following I'll address the main rules for Inverse Logic.
Raid time and rules:
We currently raid 4 days a week raid times are as follows:
Tues and Thursday raids start at 7pm cst and usually run til 11 cst.
Wednesday raids start at 7:30pm cst and usually run til 10:30 cst.
Sunday raids start at 6 pm cst and usually run til 11 pm cst.
We do not have a minimum raiding percentage requirement for maintaining guild membership, however raids on the days specified above are mandatory if you are online and in game. They are not mandatory if you are not online and have real life committments. If you’re in game you’re expected to be on time and ready to go when a raid is called. DKP logs will be taken 15 minutes after a raid is called so being on time is very important. We understand that sometimes things will come up that will make it so you have to log during a raid, this is totally acceptable as long as you contact an officer to let them know. Real life is and always will be > then game. If you’re online and for some reason can't make it to a raid we can handle those situations on a case by case basis with an officer.
Some raids have a 54 person cap. This can be a tough issue because sometimes we go over that. In most cases first one's there are the ones to be in the raid. In some cases bots will be dropped for mains etc but this will happen at officer’s discretion. Depending on the encounter and the class balance anyone "could" be asked to drop if it is to ensure the success of the raid. Please don't take this as a personal insult to your abilities, it is gear based or class based or just raid logistics and not anything personal. DKP will be granted in cases when you are online and asked to drop. Therefore it is important to be to the raid site as quick as possible and pay attention to instructions in order to secure a spot in raid.
Loot Distribution System:
Inverse Logic uses a basic straight DKP system for earning and spending. Details of the DKP system can be found at this website…
http://www.inverselogicguild.com/dkp/viewnews.php
Botting on Raids:
Inverse logic does allow certain bots to raid with the guild at the Officers discretion....
The bot must be a class that is playing a needed roll in the raid and must meet class requirmets to be eligible to participate in raids.
Botting is a privilege not a right, this means that you must be an efficient botter. If the Officers view a person botting and do not believe that person is being productive and contributing to the raid to a good potential you may be asked to just play your main at raids.
Raid bots do earn and spend dkp but at significant penalties, as specified in DKP policy. Mains have first opportunity to bid.
Switching characters:
Inverse logic does (rarely) allow people to change mains if we feel that the character will benefit Inverse Logic. If you get approved to switch a main your entire main's previous DKP is switched to your new main. However you won’t be allowed to spend the DKP on loot for 21 days. Upon the 21st day your character will now be considered a full main and eligible for loots again.
Additional Enforcements via the ILCC (Inverse Logic Code of Conduct)...these are not an exclusive list.
All members of Inverse Logic will be held to a code of conduct related to all in game activity. Conduct in violation of Inverse Logic (IL) policy are listed below but not limited to this list:
General conduct that is in violation of ILCC.
- Verbal or written attacks of another member.
- Deguilding due to a dispute.
- Extensive use of profanity either written of verbal.
- Purposely violating Everquest conduct rules, including, but not limited to language, training, use of un-approved software, etc.
- Raid Conduct that is a violation of ILCC.
- Being online while an IL raid is in process and not attending. (Leeway given if you are unable to attend due to flagging issues, or the raid is full.)
- Playing another character in another zone while attending an IL raid.
- Being away from keyboard during (AFK) a raid without notifying at least one of the following; an officer, Raid Leader (RL), group or your class channel.
- Logging off at the beginning of a raid event and returning during another raid event at a later time to avoid an event.
- Logging off during a raid due to a dispute.
- Discussing loot policy due to a dispute in general TS or guildchat.
- Refusing to follow direction of a Class Leader, Officer or the RL.
- Raid Leaders will be given some leeway on comments while directing raids. Extreme violations of the ILCC can count as multiple offences.
All violations are punishable by the IL penalty schedule. Self-deguilding has a separate set of penalties.
- First violation in 60 days, the member will get a verbal warning via /tell and get listed on the "first step" board in the officers section with the date of occurrence.
Second violation within 60 days of the previous violation, IL will require the member sit out the rest of the day’s raids and charge them 5 DKP, as well as listing them on the "probation list" in the general members section along with the date and level of occurrence.
- Third violation within 90 days of the second violation, the member will be deguilded for 48 hours and charged 25 DKP or 25% of their total, whichever is higher, and placed on the probation list along with date/level. They will be automatically retagged if so desired between the 48 hr and 7 day marks.
- Fourth violation within 90 days of the 3rd one, the member will be deguilded for 7 days and charged 50DKP or 50% of their total, whichever is higher, and placed on the probation list in the general members section, along with the date/level of occurrence. Officer approval (3 yes votes) will be required to be retagged before 14 days are up, after which they will have to re-apply for membership, forfeiting all previous DKP.
- If a member is deguilded by IL a 3rd time (Step 5), that member can reapply after 6 months and will have to re-apply for membership, forfeiting all previous DKP.
Member self-deguilding penalties are as follows:
- First deguilding in 6 months, a minimum 48 hr "cooldown" period will apply. Returning within 7 days you will be retagged automatically. Returning within 14 days with officer approval (3 yes votes), the greater of 50DKP/50% DKP penalty will be enforced. Returning after 28 days the member will have to re-apply for membership, forfeiting all previous DKP.
- Second deguilding within 6 months of the previous one, a 7 day minimum will be required before being re-guilded with officer approval (3 yes votes), the greater of 50 DKP/50% DKP penalty will be enforced. Returning after 14 days, the member will have to re-apply for membership and forfeit all of his or her DKP.
- Third deguilding within 6 months of a second one, the member will have to re-apply for membership after another 6 months and forfeit all of his or her DKP.
The ILCC is designed to protect the members of Inverse Logic and provide a enjoyable environment for its members, not to punish the members. The penalties are in place to avoid conduct issues. Let’s please follow the rules and respect each other and mostly enjoy the game.
Thanks
Inverse Logic Leadership